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Scipio Aemilianus

Scipio Aemilianus

The Hero of Neva River

legendaryinfantry
Tier by mode
-Field
Zrally
-garrison
Zswarming
Talent trees
infantryconqueringsmite

Skills

Africanus
1

Africanus

Deals 2700 smite damage. The target takes 20% more damage for 3 seconds.

Huntmaster
2

Huntmaster

Gain 20% infantry march speed if you are outside of alliance territory. If you are the rally leader, infantry gain 30% health.

Dawn of Rome
3

Dawn of Rome

Deal 5% more normal damage. When you are hit with a basic attack, you have a 30% chance to cleanse all health and defense debuffs. For the next 3 seconds also gain immunity to health and defense debuffs and take 25% less normal damage.

Cooldown: 5s
Salt the Earth
4

Salt the Earth

If you are attacking a city or stronghold, when you launch a basic attack you have a 50% chance to apply a 25% defense and health debuff to the target for 2 seconds and if this is the primary commander the target will also be silenced for 2 seconds.

Cooldown: 5s
Tit for Tat
5

Tit for Tat

When the current target uses a skill, you gain rage 40% faster for the next 2 seconds.

Builds & pairings

Z

Rally

30infantry
44smite
0conquering
Scipio Aemilianus
Defense (Infantry)
1/1
Call of the Pack
3/3
Defense (Infantry)
2/2
Attack (Infantry)
2/2
Iron Spear
3/3
Health (Infantry)
2/2
Double-Headed Axe
3/3
Undying Fury
3/3
March Speed (Infantry)
Strong of Body
3/3
Defense (Infantry)
2/2
March Speed (Infantry)
Fleet Of Foot
Defense (Infantry)
Health (Infantry)
2/2
Elite Soldiers
Attack (Infantry)
Health (Infantry)
Hold The Line
4/4
Snare of Thorns
Attack (All Troops)
Defense (All Troops)
Attack (All Troops)
Defense (All Troops)
Signal Flare
Marionette
Moment of Triumph
Buckler Shield
Health (All Troops)
Well Provisioned
Health (All Troops)
Attack (All Troops)
Thoroughbreds
Defense (All Troops)
Meteor Shower
March Speed (All Troops)
Tear of Blessing
Entrenched
Attack (All Troops)
1/1
Defense (All Troops)
3/3
Ambitious
3/3
Killing Blow
3/3
Health (All Troops)
1/1
Health (All Troops)
1/1
Attack (All Troops)
2/2
Defense (All Troops)
2/2
Enhanced Smite
3/3
An Eye for an Eye
3/3
Speed (All Troops)
2/2
Defense (All Troops)
2/2
Pack a Punch
To the Bitter End
2/3
Attack (All Troops)
1/1
Attack (All Troops)
1/1
Attack (All Troops)
1/1
Fight or Flight
3/3
Thick Skin
3/3
Health (All Troops)
2/2
Thunderous Smite
5/5

Formation

pincer
pincer

Accessories

Horn of Fury
Horn of Fury
Ring of Doom
Ring of Doom

Recommended pairings

ZIvarIvar

One of the strongest rallies in the game at the moment but is heavily countered by any Hayam garrison.

View pairing
Z

Swarming

14infantry
47smite
12conquering
Scipio Aemilianus
Defense (Infantry)
1/1
Call of the Pack
Defense (Infantry)
2/2
Attack (Infantry)
2/2
Iron Spear
3/3
Health (Infantry)
Double-Headed Axe
3/3
Undying Fury
3/3
March Speed (Infantry)
Strong of Body
Defense (Infantry)
March Speed (Infantry)
Fleet Of Foot
Defense (Infantry)
Health (Infantry)
Elite Soldiers
Attack (Infantry)
Health (Infantry)
Hold The Line
Snare of Thorns
Attack (All Troops)
1/1
Defense (All Troops)
Attack (All Troops)
3/3
Defense (All Troops)
Signal Flare
Marionette
Moment of Triumph
3/3
Buckler Shield
3/3
Health (All Troops)
Well Provisioned
Health (All Troops)
Attack (All Troops)
2/3
Thoroughbreds
Defense (All Troops)
Meteor Shower
March Speed (All Troops)
Tear of Blessing
Entrenched
Attack (All Troops)
1/1
Defense (All Troops)
3/3
Ambitious
3/3
Killing Blow
3/3
Health (All Troops)
1/1
Health (All Troops)
1/1
Attack (All Troops)
2/2
Defense (All Troops)
2/2
Enhanced Smite
3/3
An Eye for an Eye
3/3
Speed (All Troops)
2/2
Defense (All Troops)
2/2
Pack a Punch
3/3
To the Bitter End
3/3
Attack (All Troops)
1/1
Attack (All Troops)
1/1
Attack (All Troops)
1/1
Fight or Flight
3/3
Thick Skin
3/3
Health (All Troops)
1/2
Thunderous Smite
5/5

Formation

pincer
pincer

Accessories

Horn of Fury
Horn of Fury
Ring of Doom
Ring of Doom